Steam Golem

Spent the weekend working on another 3D character and turn around.  It's slow going right now because for every new thing I want to do in Blender I have to spend hours watching online tutorials or reading pages of how-to's.  For this model I had to learn UV Unwrapping and and delve a little deeper into the arcane subject of armature rigging.  I think I'm starting to hit my stride, though...at least, until I wade into the morass of node editing or 3D animation...