Yikes! Almost a month since my last post! Bad, blogger, bad!
So, a recent work project got me fiddling with Blender, the open-source 3D rendering program, again. In my spare time I decided to work on my character modelling skills. This is my first pass at a full-body 3D character (at least as far as I can remember).
I'm not terribly happy with it, stylistically speaking, but it was fun to work on and I learned a lot, so I'm hopeful that my next try will be more interesting.