3D model turn-around

Yikes!  Almost a month since my last post!  Bad, blogger, bad!

So, a recent work project got me fiddling with Blender, the open-source 3D rendering program, again.  In my spare time I decided to work on my character modelling skills.  This is my first pass at a full-body 3D character (at least as far as I can remember).  

I'm not terribly happy with it, stylistically speaking, but it was fun to work on and I learned a lot, so I'm hopeful that my next try will be more interesting.