« Golem & Glass | Main | 3D model turn-around »
Monday
Jan102011

Steam Golem

Spent the weekend working on another 3D character and turn around.  It's slow going right now because for every new thing I want to do in Blender I have to spend hours watching online tutorials or reading pages of how-to's.  For this model I had to learn UV Unwrapping and and delve a little deeper into the arcane subject of armature rigging.  I think I'm starting to hit my stride, though...at least, until I wade into the morass of node editing or 3D animation...

PrintView Printer Friendly Version

EmailEmail Article to Friend

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
All HTML will be escaped. Hyperlinks will be created for URLs automatically.