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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 23 Feb 2012 15:55:46 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://www.roamingground.com/journal/"><rss:title>Journal</rss:title><rss:link>http://www.roamingground.com/journal/</rss:link><rss:description></rss:description><dc:language>en-US</dc:language><dc:date>2012-02-23T15:55:46Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://www.roamingground.com/journal/2012/1/16/smoke-golem.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2012/1/13/crescent-beard.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2012/1/8/lady-spy.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2011/4/2/flash-demonstration.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2011/3/1/revised-character-random-rumination.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2011/2/15/character-concept.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2011/1/25/character-in-process.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2011/1/12/golem-glass.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2011/1/10/steam-golem.html"/><rdf:li rdf:resource="http://www.roamingground.com/journal/2011/1/6/3d-model-turn-around.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://www.roamingground.com/journal/2012/1/16/smoke-golem.html"><rss:title>Smoke Golem</rss:title><rss:link>http://www.roamingground.com/journal/2012/1/16/smoke-golem.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2012-01-16T08:06:19Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FsmokeGolem_peterKachtik.jpg%3F__SQUARESPACE_CACHEVERSION%3D1326701244962',711,900);"><img src="http://www.roamingground.com/storage/thumbnails/7599858-16057436-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1326701244962" alt="" /></a></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2012/1/13/crescent-beard.html"><rss:title>Crescent Beard</rss:title><rss:link>http://www.roamingground.com/journal/2012/1/13/crescent-beard.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2012-01-13T07:33:22Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>Couldn't sleep. &nbsp;Did a drawing.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.roamingground.com/storage/post-images/crescentBeard_PeterKachtik.jpg?__SQUARESPACE_CACHEVERSION=1326440072017" alt="" /></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2012/1/8/lady-spy.html"><rss:title>Lady Spy</rss:title><rss:link>http://www.roamingground.com/journal/2012/1/8/lady-spy.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2012-01-08T06:46:10Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>A new post for a new year!</p>
<p>My girlfriend wanted me to make a cartoon version of her, so I turned her into a 1940's spy. &nbsp;Enjoy.</p>
<p>&nbsp;</p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FladySpy%20by%20PeterKachtik.jpg%3F__SQUARESPACE_CACHEVERSION%3D1326005377593',815,650);"><img src="http://www.roamingground.com/storage/thumbnails/7599858-15925634-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1326005385198" alt="" /></a></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2011/4/2/flash-demonstration.html"><rss:title>Flash Demonstration</rss:title><rss:link>http://www.roamingground.com/journal/2011/4/2/flash-demonstration.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2011-04-02T05:47:08Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>This Friday I did a brief demonstration of Flash-based character animation at the Austin School of Film. &nbsp;In preparation, I designed a generic character (seen below) and animated him in a basic walk-cycle and a brief fight with some sort of scary monster thing. &nbsp;They're short and pretty basic, but they proved useful for illustrating many of the basic principles of animating characters using Flash puppets. &nbsp;Enjoy.</p>
<p>&nbsp;</p>
<p><strong>Character Design:</strong></p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.roamingground.com/storage/post-images/PuppetMan.jpg?__SQUARESPACE_CACHEVERSION=1301724101433" alt="" /></span></span></p>
<p><strong>Walk Cycle:</strong></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/kjAMhhzqlVc" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Monster Scene:</strong></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/NnXPrGEOutY" frameborder="0" allowfullscreen></iframe></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2011/3/1/revised-character-random-rumination.html"><rss:title>Revised Character &amp; Random Rumination</rss:title><rss:link>http://www.roamingground.com/journal/2011/3/1/revised-character-random-rumination.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2011-03-01T09:30:58Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>Random Rumination:</p>
<p>The frustrating thing about practice is that you don't practice for 1 hour and get 0.1% better, and then 2 hours and get 0.2% better. &nbsp;Instead, you practice for 50 hours and get no better at all and then during the 51st hour you have a minor epiphany and get 10% better all at once...and then stay that way until the next epiphany comes after 20, or 30, or 50 hours more practice.</p>
<p>Revised Character:</p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FAlice02_by_PeterKachtik.jpg%3F__SQUARESPACE_CACHEVERSION%3D1298972145522',800,486);"><img src="http://www.roamingground.com/storage/thumbnails/7599858-10997098-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1298972145524" alt="" /></a></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2011/2/15/character-concept.html"><rss:title>Character Concept</rss:title><rss:link>http://www.roamingground.com/journal/2011/2/15/character-concept.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2011-02-15T21:23:59Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.roamingground.com/storage/post-images/Alice_by_PeterKachtik.jpg?__SQUARESPACE_CACHEVERSION=1297805119116" alt="" /></span></span></p>
<p>&nbsp;</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2011/1/25/character-in-process.html"><rss:title>Character in process</rss:title><rss:link>http://www.roamingground.com/journal/2011/1/25/character-in-process.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2011-01-26T05:18:42Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FcharTurnAround_Peter_Kachtik.jpg%3F__SQUARESPACE_CACHEVERSION%3D1296019151059',619,1100);"><img src="http://www.roamingground.com/storage/thumbnails/7599858-10409409-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1296019151059" alt="" /></a></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2011/1/12/golem-glass.html"><rss:title>Golem &amp; Glass</rss:title><rss:link>http://www.roamingground.com/journal/2011/1/12/golem-glass.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2011-01-12T12:36:50Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>A more posed composition with the steam golem &amp; a glass version of the Blender monkey.</p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FgolemAndMonkey_PeterKachtik.jpg%3F__SQUARESPACE_CACHEVERSION%3D1294835930171',800,577);"><img src="http://www.roamingground.com/storage/thumbnails/7599858-10188863-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1294835930172" alt="" /></a></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2011/1/10/steam-golem.html"><rss:title>Steam Golem</rss:title><rss:link>http://www.roamingground.com/journal/2011/1/10/steam-golem.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2011-01-10T16:46:13Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>Spent the weekend working on another 3D character and turn around. &nbsp;It's slow going right now because for every new thing I want to do in Blender I have to spend hours watching online tutorials or reading pages of how-to's. &nbsp;For this model I had to learn UV Unwrapping and and delve a little deeper into the&nbsp;arcane&nbsp;subject of armature rigging. &nbsp;I think I'm starting to hit my stride, though...at least, until I wade into the&nbsp;morass&nbsp;of node editing or 3D animation...</p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FsteamGolem_PeterKachtik.jpg%3F__SQUARESPACE_CACHEVERSION%3D1294678386303',832,1000);"><img src="http://www.roamingground.com/storage/thumbnails/7599858-10156818-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1294678386305" alt="" /></a></span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.roamingground.com/journal/2011/1/6/3d-model-turn-around.html"><rss:title>3D model turn-around</rss:title><rss:link>http://www.roamingground.com/journal/2011/1/6/3d-model-turn-around.html</rss:link><dc:creator>Peter Kachtik</dc:creator><dc:date>2011-01-06T17:19:41Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>Yikes! &nbsp;Almost a month since my last post! &nbsp;Bad, blogger, bad!</p>
<p>So, a recent work project got me fiddling with <a href="http://www.blender.org/">Blender</a>, the open-source 3D rendering program, again. &nbsp;In my spare time I decided to work on my character modelling skills. &nbsp;This is my first pass at a full-body 3D character (at least as far as I can remember). &nbsp;</p>
<p>I'm not terribly happy with it, stylistically speaking, but it was fun to work on and I learned a lot, so I'm hopeful that my next try will be more interesting.</p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2Fturnaround_male_by_Peter_Kachtik.jpg%3F__SQUARESPACE_CACHEVERSION%3D1294334735560',799,1400);"><img src="http://www.roamingground.com/storage/thumbnails/7599858-10104912-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1294334735561" alt="" /></a></span></span></p>]]></content:encoded></rss:item></rdf:RDF>
